Portal

Portal™ — новая игра от Valve для одного игрока. Portal, действие которого происходит в загадочных лабораториях компании Aperture, был назван одной из самых новаторских игр современности и предлагает вниманию игрока множество часов непохожей ни на что головоломки.

Дизайн игры заставляет игрока изменить подход, способы взаимодействия и оценку возможностей в рамках заданного окружения, наподобие того, как гравипушка в Half-Life® 2 изменила способы обращения с объектами в разных ситуациях.

Игроки должны решить физические загадки и выйти из сложных ситуаций, открывая порталы для перемещения предметов и самих себя в пространстве.

Дата выхода:
10 октября 2007 г. 0:00
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Blood , Gravity , Comedy , Death , Robots , Ascii , Female protagonist , Puzzles , Sci-fi , Button , Steam , Achievements , Portals , Artificial intelligence , Dark humor , Easter egg , Electronic music , First person puzzle , Teleportation , Platformer , Singing , Silent protagonist , Graffiti , Puzzle , Driving-simulator , Boss fight , Explosion , Steam achievements , Digital distribution , Xbox 360 controller support for pc , Single-player only , Female protagonists , Steam cloud , Driving/racing , Jump , Motorsports , Challenges , Bullet , Voice acting , Toilet , First-person perspective , Tutorial , Human , Polygonal 3d , Turret , Computer , Door , Gun , Puzzle platformer , Palm tree , Original soundtrack release , Motion blur , Crouching , Wasd movement , Message on the wall , First-person regain consciousness , Non-player character , Aural characters , Elevator , Radio , Warning sign , Retail games with steam activation , Pressure plate , Macguffin , Crosshair , Subtitles , Real-time combat , Player character , Environmental puzzles , Single-entity developer credits , Umbrella , Evade , Female antagonists , Office chair , Unreliable narrator , Unusual speech patterns , Steam play , Theme song , Speed boost , Boat , Functional toilets , Moving platforms , Blood splatter , Digital rights management , The future , Glass , High dynamic range , Evolving title screen , Achievement attempt detection , Waking up at beginning , Physics manipulation , Experiments gone awry , Integrated tutorial sequence , Source engine , Surveillance camera , Genius-level intellect , Disembodied voice , Speech synthesis , Evil organization , Corporation , Interactive cutscene , Camera control , Linear gameplay , Phong shading , Meme origin , Regenerating health , Havok physics , Barricade , Cake , End credits songs , Vent crawling , Laser sight , Jumping puzzle , Portal , Ricochetting projectile , Pov cutscene , First-person platforming , Catwalk , Deadly gas , Games on which comic books are based , Jumpsuit , Escaping imprisonment , Developer console , Outside of the map , Acrobatics , Robots with a sense of humor , Fully customizable controls , Developer commentary , Foreshadowing , Player taunting , Hidden room , Automated sentry gun , A.i. construct , Cliffhanger , Corpse spasms , Unreliable mentor , Omnipresent villain , Ending change post-release , Hostile a.i. , Elevators that mask loading times , Wormhole , Professional gaming , Novint falcon support , Unbreakable glass , Isolation , Corridor crawler , Weighted storage cube , Aperture science handheld portal device , Games advertising games , Playable via wine , Multi-monitor support , Speed blur , Boss from hell , Xfire , Retroactive continuity , Portable cover , Portable hole , Interactive achievement awards 2008 , E3 2007 , Opengl , 1500 megawatt aperture science heavy duty supercolliding superbutton , Spike video game awards 2007 , Black mesa , Game developers choice awards 2008